![]() You might also want to try with renaming the newer Special K DLL files into "d3d11.dll" or "dinput8.dll" and see if they inject better with the game when called that instead (just be sure no "dxgi.dll" file is in the game folder while doing this). It's possible that one of those would work. ![]() What you can do is try the various SK_FFXV archives located here: There's no possibility to backport these tweaks into older versions of Special K. so it's basically a beta version of the v0.10.x branch. The Special K "dxgi.dll" that ships in the "custom build" is versioned 0. The "custom build" is basically just a newer version of Special K shipped as dxgi.dll that includes game-specific tweaks.
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